Dwarf Fortress (previously officially named Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced Minecraft, Rimworld, and others, and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012.
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A z-axis was introduced in the 2008 release because he felt the limitations with a single plane increasing;[10] the feature of making various constructions like walls was also added at this time.[21] In the earlier version, players could dig only into a mountainside and not underground because of having only one "z-level", thus it was considered "2D". This was significantly easier to maintain due to the limited playable area. Adams commented that this major change was further difficult to implement because of considering details like fluid mechanics and cave-ins.[34] Vampiric and lycanthropic infections with necromancers and undead were added in 2012.[46][47][48]
Players and members of the community have often written creative interpretations of game events. They have made diaries, short videos, comics and audio depicting their stories whether it involved success or defeat.[15] Besides testing the game, sharing it with others and supporting it through donations, they make suggestions, help newcomers, share stories, and information in the Bay 12 Games forums. They maintain the dedicated wiki; there are also fan-organized podcasts and meet-ups.[44] In 2006, a saga called "Boatmurdered", where fans passed around a single fortress and each played the game and saved it before sending it to another, was portrayed in detail from the start to its destructive end. This spread around gaming sites and boosted the game's popularity.[6][76][77] There have been tutorials on YouTube with one being a 15-part series, and another 12-part written series called "The Complete and Utter Newby Tutorial for Dwarf Fortress".[78][79] An illustrated guide to the game, called Getting Started with Dwarf Fortress: Learn to play the most complex video game ever made was released by technology publisher O'Reilly Media in 2012 written by Peter Tyson. Containing 240 pages, it has a foreword from Adams and is updated along with the game's development.[80]
In March 2012, the Museum of Modern Art in New York City exhibited Dwarf Fortress among other games selected to depict the history of video gaming.[89] As new updates are made available, the Museum of Modern Art instantly downloads them and archives them in their server.[90] Curator of the exhibition, Paola Antonelli, said she was amazed by the combination of "beautiful aesthetics" and "mind-boggling" complexity in the game.[38]
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